How to play the KLF Adventure the easy way
The KLF Adventure is a text-based adventure game. You play by typing commands into the prompt at the bottom of the screen and pressing Enter. The game describes your surroundings, reports the result of your actions, and plays music that shifts with each location and event.
Your ultimate goal is to complete The Work and help the KLF leave the music industry. The path is not straightforward. Explore widely, carry everything that isn't nailed down, and pay attention to what you read.
save 1, save 2, or save 3 to save to one of three slots. Type load 1 to restore a save. Save often — especially before entering the alternate worlds described below. Type over and out to reset the game completely from the beginning.
| Command | What it does |
|---|---|
look / l | Describe your current surroundings and list visible items. |
go [direction] | Move in a direction. Common directions: north, south, east, west, up, down. Many exits have specific names shown in the room description — type them exactly, e.g. plains, theatre, shack. |
take [item] | Pick up an item and add it to your inventory. |
drop [item] | Leave an item in the current room. |
inventory / i | List everything you are carrying. |
read [item] | Read a note, book, or document for clues. |
examine [item] | Look more closely at something in the room or your inventory. |
search [object] | Search an object or area for hidden items. |
open [object] | Open a door, chest, or package. |
| Command | What it does |
|---|---|
use [item] | Use an item you are carrying, often to trigger an event or solve a puzzle. |
use [item] with [object] | Use one thing on another — e.g. use biro with papers. |
give [item] | Give an item to a character present in the room. |
talk [person] | Start a conversation with a character. |
say [phrase] | Speak a specific phrase out loud. Saying the right thing in the right place can have surprising consequences — e.g. say set sail, say exterminate, say chill. |
sing [song] | Sing. Some situations call for it. |
bury [item] | Bury something in the ground. Relevant at certain locations. |
pull [object] | Pull a lever or similar. |
drink [item] | Drink something from your inventory. |
eat [item] | Eat something. Results may be unexpected. |
| Command | What it does |
|---|---|
save [1-3] | Save your current game to a numbered slot. |
load [1-3] | Restore a previously saved game. |
name [your name] | Set your name for the leaderboard. Do this before you finish! |
leaderboard | Display the top completion times. |
help | Show a summary of available commands. |
map | Toggle the fog-of-war map showing rooms you have visited. |
over and out | Reset the entire game. Use with caution — this cannot be undone. |
The KLF Adventure spans multiple locations and time periods. You begin in Trancentral — a dusty recording studio that serves as the heart of the game. From there, the world opens out: a desolate road, a burning boathouse, a music venue, a lighthouse, and paths leading to Liverpool, Stonehenge, Hammersmith, and far beyond.
Explore freely, but be aware that some areas are very large. Save before entering any of the worlds below.
say command is more powerful than it looks. If a situation seems to call for words, try them.name [your name] before completing the game so your time is recorded correctly on the leaderboard.The fog-of-war map in the top-right of the screen shows every room you have visited and the connections between them. It builds up as you explore. The map resets if you type over and out.
The game is finished when The Work is done. Your completion time is submitted to the leaderboard automatically. The fastest times are displayed for all to see.
Good luck. The Justified Ancients of Mu Mu are counting on you.